SDL 2
Enable the SDL2 UI again
The SDL2 GUI is no longer supported nor compiled in the official releases.
It is also disabled by default when built in.
To be able to use it again, you will need to build Le Biniou from source and enable the compilation of the SDL2 UI.
Following build instructions from the project's README, when using the ./configure
script, use instead:
./configure --enable-debug --enable-sdl2ui
then use the -G
(or --enable-sdl2-gui
) command line options to launch the program.
Be aware that Le Biniou is much slower when built with the --enable-debug
flag.
The GUI
There are four parts in the GUI:
Top-left: control informations
Top-right: the current sequence
Bottom: plugins list, selected plugin description, current FPS and (desired) FPS
The blue progress bar shows the time left before automatic sequence change
Informations
- Date and time
- Uptime
- Sequence id or name
- Current bank
- Colormap
- Image
- Auto mode
- Random colormaps
- Random images
- Locked plugin
- Phase space delay (see Phase Space plugins)
- Splines span size
- Volume scale
- 3D scale factor (see 3D plugins)
Current sequence
Also read: Sequences
- Plugin name
- Plugin mode
|
: run the plugin-
: run the plugin and stop video feedback%
run the plugin but don’t inject final frame
- Layer mode:
NOR
(NORmal): plugin works with defaultsOVL
(OVerLay): pixels are added to the previous layer, if not nullXOR
(XOR): pixels are xored with the previous layerAVG
(AVeraGe): takes the average of the layersILV
(InterLeaVe): takes alternatively a line from the passive/active buffersRND
(RaNDom): takes pixels randomly between the layers (~50% of each will be chosen)---
(NULL): does nothing. pretty useless unless you want to disable a plugin without removing it from the sequence
Plugins
Type of effect:
S
: uses SoundG
: Graphical effectF
: Filter effectI
: uses ImageL
: Lens plugin (-
mode by default)